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![]() The max search step option(s) is probably where you'll see most of the difference in quality, personally I maxed them out but for performance reasons the default values of SweetFx 2.0 are probably more than enough. ![]() I'm no expert but from the description in the shader file the threshold value at values below 0.1 can introduce false edges, which I think means it wrongly detects more edges with aliasing than there is and tries to fix them, perhaps affecting overall visual quality or maybe just decreases performance.
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